Retro Contest
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience....
High-signal, raw disclosures spanning threat actor activity, zero-day exploits, foundation models, and open-source infrastructure without fluff or clickbait.
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience....
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG ca...
We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins....
We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year do...
We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across...
We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI....
We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which we’re also releasing. Our approach is a combination of two existing ideas: transformers and unsupe...
The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous experience—is now complete....
Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2....
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games...
We introduce Glow, a reversible generative model which uses invertible 1x1 convolutions. It extends previous work on reversible generative models and simplifies the architecture. Our model can generate realistic high res...
Our first class of OpenAI Scholars is underway, and you can now follow along as this group of experienced software developers becomes machine learning practitioners....
We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity....
Yesterday, OpenAI Five won a best-of-three against a team of 99.95th percentile Dota players: Blitz, Cap, Fogged, Merlini, and MoonMeander—four of whom have played Dota professionally—in front of a live audience and 100,...
OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good chance of winning for the first 20–35 minutes of both games....
Our first cohort of OpenAI Scholars has now completed the program....
We are now accepting applications for OpenAI Fellows and Interns for 2019....